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<h1 id="sec_name">
<span data-if="hdevelop" style="display:inline;">gen_bundle_adjusted_mosaic</span><span data-if="c" style="display:none;">T_gen_bundle_adjusted_mosaic</span><span data-if="cpp" style="display:none;">GenBundleAdjustedMosaic</span><span data-if="dotnet" style="display:none;">GenBundleAdjustedMosaic</span><span data-if="python" style="display:none;">gen_bundle_adjusted_mosaic</span> (算子名称)</h1>
<h2>名称</h2>
<p><code><span data-if="hdevelop" style="display:inline;">gen_bundle_adjusted_mosaic</span><span data-if="c" style="display:none;">T_gen_bundle_adjusted_mosaic</span><span data-if="cpp" style="display:none;">GenBundleAdjustedMosaic</span><span data-if="dotnet" style="display:none;">GenBundleAdjustedMosaic</span><span data-if="python" style="display:none;">gen_bundle_adjusted_mosaic</span></code> — Combine multiple images into a mosaic image.</p>
<h2 id="sec_synopsis">参数签名</h2>
<div data-if="hdevelop" style="display:inline;">
<p>
<code><b>gen_bundle_adjusted_mosaic</b>(<a href="#Images"><i>Images</i></a> : <a href="#MosaicImage"><i>MosaicImage</i></a> : <a href="#HomMatrices2D"><i>HomMatrices2D</i></a>, <a href="#StackingOrder"><i>StackingOrder</i></a>, <a href="#TransformDomain"><i>TransformDomain</i></a> : <a href="#TransMat2D"><i>TransMat2D</i></a>)</code></p>
</div>
<div data-if="c" style="display:none;">
<p>
<code>Herror <b>T_gen_bundle_adjusted_mosaic</b>(const Hobject <a href="#Images"><i>Images</i></a>, Hobject* <a href="#MosaicImage"><i>MosaicImage</i></a>, const Htuple <a href="#HomMatrices2D"><i>HomMatrices2D</i></a>, const Htuple <a href="#StackingOrder"><i>StackingOrder</i></a>, const Htuple <a href="#TransformDomain"><i>TransformDomain</i></a>, Htuple* <a href="#TransMat2D"><i>TransMat2D</i></a>)</code></p>
</div>
<div data-if="cpp" style="display:none;">
<p>
<code>void <b>GenBundleAdjustedMosaic</b>(const HObject&amp; <a href="#Images"><i>Images</i></a>, HObject* <a href="#MosaicImage"><i>MosaicImage</i></a>, const HTuple&amp; <a href="#HomMatrices2D"><i>HomMatrices2D</i></a>, const HTuple&amp; <a href="#StackingOrder"><i>StackingOrder</i></a>, const HTuple&amp; <a href="#TransformDomain"><i>TransformDomain</i></a>, HTuple* <a href="#TransMat2D"><i>TransMat2D</i></a>)</code></p>
<p>
<code><a href="HImage.html">HImage</a> <a href="HImage.html">HImage</a>::<b>GenBundleAdjustedMosaic</b>(const HHomMat2DArray&amp; <a href="#HomMatrices2D"><i>HomMatrices2D</i></a>, const HTuple&amp; <a href="#StackingOrder"><i>StackingOrder</i></a>, const HString&amp; <a href="#TransformDomain"><i>TransformDomain</i></a>, HHomMat2D* <a href="#TransMat2D"><i>TransMat2D</i></a>) const</code></p>
<p>
<code><a href="HImage.html">HImage</a> <a href="HImage.html">HImage</a>::<b>GenBundleAdjustedMosaic</b>(const HHomMat2DArray&amp; <a href="#HomMatrices2D"><i>HomMatrices2D</i></a>, const HString&amp; <a href="#StackingOrder"><i>StackingOrder</i></a>, const HString&amp; <a href="#TransformDomain"><i>TransformDomain</i></a>, HHomMat2D* <a href="#TransMat2D"><i>TransMat2D</i></a>) const</code></p>
<p>
<code><a href="HImage.html">HImage</a> <a href="HImage.html">HImage</a>::<b>GenBundleAdjustedMosaic</b>(const HHomMat2DArray&amp; <a href="#HomMatrices2D"><i>HomMatrices2D</i></a>, const char* <a href="#StackingOrder"><i>StackingOrder</i></a>, const char* <a href="#TransformDomain"><i>TransformDomain</i></a>, HHomMat2D* <a href="#TransMat2D"><i>TransMat2D</i></a>) const</code></p>
<p>
<code><a href="HImage.html">HImage</a> <a href="HImage.html">HImage</a>::<b>GenBundleAdjustedMosaic</b>(const HHomMat2DArray&amp; <a href="#HomMatrices2D"><i>HomMatrices2D</i></a>, const wchar_t* <a href="#StackingOrder"><i>StackingOrder</i></a>, const wchar_t* <a href="#TransformDomain"><i>TransformDomain</i></a>, HHomMat2D* <a href="#TransMat2D"><i>TransMat2D</i></a>) const  <span class="signnote">
            (
            Windows only)
          </span></code></p>
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<p>
<code>static void <a href="HOperatorSet.html">HOperatorSet</a>.<b>GenBundleAdjustedMosaic</b>(<a href="HObject.html">HObject</a> <a href="#Images"><i>images</i></a>, out <a href="HObject.html">HObject</a> <a href="#MosaicImage"><i>mosaicImage</i></a>, <a href="HTuple.html">HTuple</a> <a href="#HomMatrices2D"><i>homMatrices2D</i></a>, <a href="HTuple.html">HTuple</a> <a href="#StackingOrder"><i>stackingOrder</i></a>, <a href="HTuple.html">HTuple</a> <a href="#TransformDomain"><i>transformDomain</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#TransMat2D"><i>transMat2D</i></a>)</code></p>
<p>
<code><a href="HImage.html">HImage</a> <a href="HImage.html">HImage</a>.<b>GenBundleAdjustedMosaic</b>(<a href="HHomMat2D.html">HHomMat2D[]</a> <a href="#HomMatrices2D"><i>homMatrices2D</i></a>, <a href="HTuple.html">HTuple</a> <a href="#StackingOrder"><i>stackingOrder</i></a>, string <a href="#TransformDomain"><i>transformDomain</i></a>, out <a href="HHomMat2D.html">HHomMat2D</a> <a href="#TransMat2D"><i>transMat2D</i></a>)</code></p>
<p>
<code><a href="HImage.html">HImage</a> <a href="HImage.html">HImage</a>.<b>GenBundleAdjustedMosaic</b>(<a href="HHomMat2D.html">HHomMat2D[]</a> <a href="#HomMatrices2D"><i>homMatrices2D</i></a>, string <a href="#StackingOrder"><i>stackingOrder</i></a>, string <a href="#TransformDomain"><i>transformDomain</i></a>, out <a href="HHomMat2D.html">HHomMat2D</a> <a href="#TransMat2D"><i>transMat2D</i></a>)</code></p>
</div>
<div data-if="python" style="display:none;">
<p>
<code>def <b>gen_bundle_adjusted_mosaic</b>(<a href="#Images"><i>images</i></a>: HObject, <a href="#HomMatrices2D"><i>hom_matrices_2d</i></a>: Sequence[float], <a href="#StackingOrder"><i>stacking_order</i></a>: MaybeSequence[Union[str, int]], <a href="#TransformDomain"><i>transform_domain</i></a>: str) -&gt; Tuple[HObject, Sequence[float]]</code></p>
</div>
<h2 id="sec_description">描述</h2>
<p><code><span data-if="hdevelop" style="display:inline">gen_bundle_adjusted_mosaic</span><span data-if="c" style="display:none">gen_bundle_adjusted_mosaic</span><span data-if="cpp" style="display:none">GenBundleAdjustedMosaic</span><span data-if="com" style="display:none">GenBundleAdjustedMosaic</span><span data-if="dotnet" style="display:none">GenBundleAdjustedMosaic</span><span data-if="python" style="display:none">gen_bundle_adjusted_mosaic</span></code> combines the input images
contained in the object <a href="#Images"><i><code><span data-if="hdevelop" style="display:inline">Images</span><span data-if="c" style="display:none">Images</span><span data-if="cpp" style="display:none">Images</span><span data-if="com" style="display:none">Images</span><span data-if="dotnet" style="display:none">images</span><span data-if="python" style="display:none">images</span></code></i></a> into a mosaic image
<a href="#MosaicImage"><i><code><span data-if="hdevelop" style="display:inline">MosaicImage</span><span data-if="c" style="display:none">MosaicImage</span><span data-if="cpp" style="display:none">MosaicImage</span><span data-if="com" style="display:none">MosaicImage</span><span data-if="dotnet" style="display:none">mosaicImage</span><span data-if="python" style="display:none">mosaic_image</span></code></i></a>.  The relative positions of the images are
defined by 3x3 projective transformation matrices.
The array <a href="#HomMatrices2D"><i><code><span data-if="hdevelop" style="display:inline">HomMatrices2D</span><span data-if="c" style="display:none">HomMatrices2D</span><span data-if="cpp" style="display:none">HomMatrices2D</span><span data-if="com" style="display:none">HomMatrices2D</span><span data-if="dotnet" style="display:none">homMatrices2D</span><span data-if="python" style="display:none">hom_matrices_2d</span></code></i></a> contains a sequence of these
linearized matrices.  The transformation matrices can be computed
with <a href="bundle_adjust_mosaic.html"><code><span data-if="hdevelop" style="display:inline">bundle_adjust_mosaic</span><span data-if="c" style="display:none">bundle_adjust_mosaic</span><span data-if="cpp" style="display:none">BundleAdjustMosaic</span><span data-if="com" style="display:none">BundleAdjustMosaic</span><span data-if="dotnet" style="display:none">BundleAdjustMosaic</span><span data-if="python" style="display:none">bundle_adjust_mosaic</span></code></a>.
</p>
<p>The origin of <a href="#MosaicImage"><i><code><span data-if="hdevelop" style="display:inline">MosaicImage</span><span data-if="c" style="display:none">MosaicImage</span><span data-if="cpp" style="display:none">MosaicImage</span><span data-if="com" style="display:none">MosaicImage</span><span data-if="dotnet" style="display:none">mosaicImage</span><span data-if="python" style="display:none">mosaic_image</span></code></i></a> and its size are automatically
chosen so that all of the input images are completely visible.
</p>
<p>The order in which the images are added to the mosaic is given by
the array <a href="#StackingOrder"><i><code><span data-if="hdevelop" style="display:inline">StackingOrder</span><span data-if="c" style="display:none">StackingOrder</span><span data-if="cpp" style="display:none">StackingOrder</span><span data-if="com" style="display:none">StackingOrder</span><span data-if="dotnet" style="display:none">stackingOrder</span><span data-if="python" style="display:none">stacking_order</span></code></i></a>.  The first index in this array
will end up at the bottom of the image stack while the last one will
be on top.  If <i><span data-if="hdevelop" style="display:inline">'default'</span><span data-if="c" style="display:none">"default"</span><span data-if="cpp" style="display:none">"default"</span><span data-if="com" style="display:none">"default"</span><span data-if="dotnet" style="display:none">"default"</span><span data-if="python" style="display:none">"default"</span></i> is given instead of an array of
integers, the canonical order (images in the order used in
<a href="#Images"><i><code><span data-if="hdevelop" style="display:inline">Images</span><span data-if="c" style="display:none">Images</span><span data-if="cpp" style="display:none">Images</span><span data-if="com" style="display:none">Images</span><span data-if="dotnet" style="display:none">images</span><span data-if="python" style="display:none">images</span></code></i></a>) will be used.
</p>
<p>The parameter <a href="#TransformDomain"><i><code><span data-if="hdevelop" style="display:inline">TransformDomain</span><span data-if="c" style="display:none">TransformDomain</span><span data-if="cpp" style="display:none">TransformDomain</span><span data-if="com" style="display:none">TransformDomain</span><span data-if="dotnet" style="display:none">transformDomain</span><span data-if="python" style="display:none">transform_domain</span></code></i></a> can be used to determine
whether the domains of <a href="#Images"><i><code><span data-if="hdevelop" style="display:inline">Images</span><span data-if="c" style="display:none">Images</span><span data-if="cpp" style="display:none">Images</span><span data-if="com" style="display:none">Images</span><span data-if="dotnet" style="display:none">images</span><span data-if="python" style="display:none">images</span></code></i></a> are also transformed.  Since
the transformation of the domains costs runtime, this parameter
should be used to specify whether this is desired or not.  If
<a href="#TransformDomain"><i><code><span data-if="hdevelop" style="display:inline">TransformDomain</span><span data-if="c" style="display:none">TransformDomain</span><span data-if="cpp" style="display:none">TransformDomain</span><span data-if="com" style="display:none">TransformDomain</span><span data-if="dotnet" style="display:none">transformDomain</span><span data-if="python" style="display:none">transform_domain</span></code></i></a> is set to <i><span data-if="hdevelop" style="display:inline">'false'</span><span data-if="c" style="display:none">"false"</span><span data-if="cpp" style="display:none">"false"</span><span data-if="com" style="display:none">"false"</span><span data-if="dotnet" style="display:none">"false"</span><span data-if="python" style="display:none">"false"</span></i> the domain of
the input images is ignored and the complete images are
transformed.
</p>
<p>On output, the parameter <a href="#TransMat2D"><i><code><span data-if="hdevelop" style="display:inline">TransMat2D</span><span data-if="c" style="display:none">TransMat2D</span><span data-if="cpp" style="display:none">TransMat2D</span><span data-if="com" style="display:none">TransMat2D</span><span data-if="dotnet" style="display:none">transMat2D</span><span data-if="python" style="display:none">trans_mat_2d</span></code></i></a> contains a
3x3 projective transformation matrix that describes
the translation that was necessary to transform all images
completely into the output image.</p>
<h2 id="sec_execution">运行信息</h2>
<ul>
  <li>多线程类型:可重入(与非独占操作符并行运行)。</li>
<li>多线程作用域:全局(可以从任何线程调用)。</li>
  <li>未经并行化处理。</li>
</ul>
<h2 id="sec_parameters">参数表</h2>
  <div class="par">
<div class="parhead">
<span id="Images" class="parname"><b><code><span data-if="hdevelop" style="display:inline">Images</span><span data-if="c" style="display:none">Images</span><span data-if="cpp" style="display:none">Images</span><span data-if="com" style="display:none">Images</span><span data-if="dotnet" style="display:none">images</span><span data-if="python" style="display:none">images</span></code></b> (input_object)  </span><span>(multichannel-)image-array <code>→</code> <span data-if="hdevelop" style="display:inline">object</span><span data-if="dotnet" style="display:none"><a href="HImage.html">HImage</a></span><span data-if="python" style="display:none">HObject</span><span data-if="cpp" style="display:none"><a href="HImage.html">HImage</a></span><span data-if="c" style="display:none">Hobject</span> (byte / uint2 / real)</span>
</div>
<p class="pardesc">Input images.</p>
</div>
  <div class="par">
<div class="parhead">
<span id="MosaicImage" class="parname"><b><code><span data-if="hdevelop" style="display:inline">MosaicImage</span><span data-if="c" style="display:none">MosaicImage</span><span data-if="cpp" style="display:none">MosaicImage</span><span data-if="com" style="display:none">MosaicImage</span><span data-if="dotnet" style="display:none">mosaicImage</span><span data-if="python" style="display:none">mosaic_image</span></code></b> (output_object)  </span><span>(multichannel-)image <code>→</code> <span data-if="hdevelop" style="display:inline">object</span><span data-if="dotnet" style="display:none"><a href="HImage.html">HImage</a></span><span data-if="python" style="display:none">HObject</span><span data-if="cpp" style="display:none"><a href="HImage.html">HImage</a></span><span data-if="c" style="display:none">Hobject *</span> (byte / uint2 / real)</span>
</div>
<p class="pardesc">Output image.</p>
</div>
  <div class="par">
<div class="parhead">
<span id="HomMatrices2D" class="parname"><b><code><span data-if="hdevelop" style="display:inline">HomMatrices2D</span><span data-if="c" style="display:none">HomMatrices2D</span><span data-if="cpp" style="display:none">HomMatrices2D</span><span data-if="com" style="display:none">HomMatrices2D</span><span data-if="dotnet" style="display:none">homMatrices2D</span><span data-if="python" style="display:none">hom_matrices_2d</span></code></b> (input_control)  </span><span>hom_mat2d-array <code>→</code> <span data-if="dotnet" style="display:none"><a href="HHomMat2D.html">HHomMat2D</a>, </span><span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">Sequence[float]</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (real)</span><span data-if="dotnet" style="display:none"> (<i>double</i>)</span><span data-if="cpp" style="display:none"> (<i>double</i>)</span><span data-if="c" style="display:none"> (<i>double</i>)</span></span>
</div>
<p class="pardesc">Array of 3x3 projective
transformation matrices.</p>
</div>
  <div class="par">
<div class="parhead">
<span id="StackingOrder" class="parname"><b><code><span data-if="hdevelop" style="display:inline">StackingOrder</span><span data-if="c" style="display:none">StackingOrder</span><span data-if="cpp" style="display:none">StackingOrder</span><span data-if="com" style="display:none">StackingOrder</span><span data-if="dotnet" style="display:none">stackingOrder</span><span data-if="python" style="display:none">stacking_order</span></code></b> (input_control)  </span><span>string(-array) <code>→</code> <span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">MaybeSequence[Union[str, int]]</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (string / </span><span data-if="hdevelop" style="display:inline">integer)</span><span data-if="dotnet" style="display:none"> (<i>string</i> / </span><span data-if="dotnet" style="display:none">int / </span><span data-if="dotnet" style="display:none">long)</span><span data-if="cpp" style="display:none"> (<i>HString</i> / </span><span data-if="cpp" style="display:none">Hlong)</span><span data-if="c" style="display:none"> (<i>char*</i> / </span><span data-if="c" style="display:none">Hlong)</span></span>
</div>
<p class="pardesc">Stacking order of the images in the mosaic.</p>
<p class="pardesc"><span class="parcat">Default:
      </span>
    <span data-if="hdevelop" style="display:inline">'default'</span>
    <span data-if="c" style="display:none">"default"</span>
    <span data-if="cpp" style="display:none">"default"</span>
    <span data-if="com" style="display:none">"default"</span>
    <span data-if="dotnet" style="display:none">"default"</span>
    <span data-if="python" style="display:none">"default"</span>
</p>
<p class="pardesc"><span class="parcat">Suggested values:
      </span><span data-if="hdevelop" style="display:inline">'default'</span><span data-if="c" style="display:none">"default"</span><span data-if="cpp" style="display:none">"default"</span><span data-if="com" style="display:none">"default"</span><span data-if="dotnet" style="display:none">"default"</span><span data-if="python" style="display:none">"default"</span></p>
</div>
  <div class="par">
<div class="parhead">
<span id="TransformDomain" class="parname"><b><code><span data-if="hdevelop" style="display:inline">TransformDomain</span><span data-if="c" style="display:none">TransformDomain</span><span data-if="cpp" style="display:none">TransformDomain</span><span data-if="com" style="display:none">TransformDomain</span><span data-if="dotnet" style="display:none">transformDomain</span><span data-if="python" style="display:none">transform_domain</span></code></b> (input_control)  </span><span>string <code>→</code> <span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">str</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (string)</span><span data-if="dotnet" style="display:none"> (<i>string</i>)</span><span data-if="cpp" style="display:none"> (<i>HString</i>)</span><span data-if="c" style="display:none"> (<i>char*</i>)</span></span>
</div>
<p class="pardesc">Should the domains of the input images also be
transformed?</p>
<p class="pardesc"><span class="parcat">Default:
      </span>
    <span data-if="hdevelop" style="display:inline">'false'</span>
    <span data-if="c" style="display:none">"false"</span>
    <span data-if="cpp" style="display:none">"false"</span>
    <span data-if="com" style="display:none">"false"</span>
    <span data-if="dotnet" style="display:none">"false"</span>
    <span data-if="python" style="display:none">"false"</span>
</p>
<p class="pardesc"><span class="parcat">List of values:
      </span><span data-if="hdevelop" style="display:inline">'false'</span><span data-if="c" style="display:none">"false"</span><span data-if="cpp" style="display:none">"false"</span><span data-if="com" style="display:none">"false"</span><span data-if="dotnet" style="display:none">"false"</span><span data-if="python" style="display:none">"false"</span>, <span data-if="hdevelop" style="display:inline">'true'</span><span data-if="c" style="display:none">"true"</span><span data-if="cpp" style="display:none">"true"</span><span data-if="com" style="display:none">"true"</span><span data-if="dotnet" style="display:none">"true"</span><span data-if="python" style="display:none">"true"</span></p>
</div>
  <div class="par">
<div class="parhead">
<span id="TransMat2D" class="parname"><b><code><span data-if="hdevelop" style="display:inline">TransMat2D</span><span data-if="c" style="display:none">TransMat2D</span><span data-if="cpp" style="display:none">TransMat2D</span><span data-if="com" style="display:none">TransMat2D</span><span data-if="dotnet" style="display:none">transMat2D</span><span data-if="python" style="display:none">trans_mat_2d</span></code></b> (output_control)  </span><span>hom_mat2d <code>→</code> <span data-if="dotnet" style="display:none"><a href="HHomMat2D.html">HHomMat2D</a>, </span><span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">Sequence[float]</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (real)</span><span data-if="dotnet" style="display:none"> (<i>double</i>)</span><span data-if="cpp" style="display:none"> (<i>double</i>)</span><span data-if="c" style="display:none"> (<i>double</i>)</span></span>
</div>
<p class="pardesc">3x3 projective transformation matrix
that describes the translation that was necessary to
transform all images completely into the output image.</p>
</div>
<h2 id="sec_predecessors">可能的前置算子</h2>
<p>
<code><a href="bundle_adjust_mosaic.html"><span data-if="hdevelop" style="display:inline">bundle_adjust_mosaic</span><span data-if="c" style="display:none">bundle_adjust_mosaic</span><span data-if="cpp" style="display:none">BundleAdjustMosaic</span><span data-if="com" style="display:none">BundleAdjustMosaic</span><span data-if="dotnet" style="display:none">BundleAdjustMosaic</span><span data-if="python" style="display:none">bundle_adjust_mosaic</span></a></code>
</p>
<h2 id="sec_alternatives">可替代算子</h2>
<p>
<code><a href="gen_projective_mosaic.html"><span data-if="hdevelop" style="display:inline">gen_projective_mosaic</span><span data-if="c" style="display:none">gen_projective_mosaic</span><span data-if="cpp" style="display:none">GenProjectiveMosaic</span><span data-if="com" style="display:none">GenProjectiveMosaic</span><span data-if="dotnet" style="display:none">GenProjectiveMosaic</span><span data-if="python" style="display:none">gen_projective_mosaic</span></a></code>
</p>
<h2 id="sec_see">参考其它</h2>
<p>
<code><a href="projective_trans_image.html"><span data-if="hdevelop" style="display:inline">projective_trans_image</span><span data-if="c" style="display:none">projective_trans_image</span><span data-if="cpp" style="display:none">ProjectiveTransImage</span><span data-if="com" style="display:none">ProjectiveTransImage</span><span data-if="dotnet" style="display:none">ProjectiveTransImage</span><span data-if="python" style="display:none">projective_trans_image</span></a></code>, 
<code><a href="projective_trans_image_size.html"><span data-if="hdevelop" style="display:inline">projective_trans_image_size</span><span data-if="c" style="display:none">projective_trans_image_size</span><span data-if="cpp" style="display:none">ProjectiveTransImageSize</span><span data-if="com" style="display:none">ProjectiveTransImageSize</span><span data-if="dotnet" style="display:none">ProjectiveTransImageSize</span><span data-if="python" style="display:none">projective_trans_image_size</span></a></code>, 
<code><a href="projective_trans_region.html"><span data-if="hdevelop" style="display:inline">projective_trans_region</span><span data-if="c" style="display:none">projective_trans_region</span><span data-if="cpp" style="display:none">ProjectiveTransRegion</span><span data-if="com" style="display:none">ProjectiveTransRegion</span><span data-if="dotnet" style="display:none">ProjectiveTransRegion</span><span data-if="python" style="display:none">projective_trans_region</span></a></code>, 
<code><a href="projective_trans_contour_xld.html"><span data-if="hdevelop" style="display:inline">projective_trans_contour_xld</span><span data-if="c" style="display:none">projective_trans_contour_xld</span><span data-if="cpp" style="display:none">ProjectiveTransContourXld</span><span data-if="com" style="display:none">ProjectiveTransContourXld</span><span data-if="dotnet" style="display:none">ProjectiveTransContourXld</span><span data-if="python" style="display:none">projective_trans_contour_xld</span></a></code>, 
<code><a href="projective_trans_point_2d.html"><span data-if="hdevelop" style="display:inline">projective_trans_point_2d</span><span data-if="c" style="display:none">projective_trans_point_2d</span><span data-if="cpp" style="display:none">ProjectiveTransPoint2d</span><span data-if="com" style="display:none">ProjectiveTransPoint2d</span><span data-if="dotnet" style="display:none">ProjectiveTransPoint2d</span><span data-if="python" style="display:none">projective_trans_point_2d</span></a></code>, 
<code><a href="projective_trans_pixel.html"><span data-if="hdevelop" style="display:inline">projective_trans_pixel</span><span data-if="c" style="display:none">projective_trans_pixel</span><span data-if="cpp" style="display:none">ProjectiveTransPixel</span><span data-if="com" style="display:none">ProjectiveTransPixel</span><span data-if="dotnet" style="display:none">ProjectiveTransPixel</span><span data-if="python" style="display:none">projective_trans_pixel</span></a></code>
</p>
<h2 id="sec_references">References</h2>
<p>

Richard Hartley, Andrew Zisserman: “Multiple View Geometry in
Computer Vision”; Cambridge University Press, Cambridge; 2000.
<br>
Olivier Faugeras, Quang-Tuan Luong: “The Geometry of Multiple
Images: The Laws That Govern the Formation of Multiple Images of a
Scene and Some of Their Applications”; MIT Press, Cambridge, MA;
2001.
</p>
<h2 id="sec_module">模块</h2>
<p>
Matching</p>
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